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Posted by Jason on 2008/8/1 18:33:34 (852 reads)


Point2Point Episode 36


In this mega-super-sized episode (3 1/2+ hours!), Jason and Scott cover all those things they need to before heading off to WBC. They respond to some feedback (and offer some tactical advice), discuss their recent gaming (including Pseudocon), and discuss their respective WBC schedules. Jason interviews Alan Emrich, a legend in wargame design, about his history in gaming, Victory Point Games, his teaching, and his history in computer gaming. Then Moritz lays down a call to all wargame designers and Jason and Scott weigh in. What's NOT in this show??? The only thing they don't do is fit their show in its normal 2 hour time frame!


Posted by Jason on 2008/6/30 6:04:37 (813 reads)


Point2Point Episode 35


In this episode, the boys offer their opinion on Rick Young's latest design, FAB Bulge. They also divide wargames into three levels (Strategic, Battle, and Tactical Games) and discuss what they see as the differences in these three levels. The best two hours in gaming is back!


Posted by Jason on 2008/5/21 17:24:42 (952 reads)


Point2Point Episode 34


In this episode, Jason and Scott answer feedback and discuss the issues it raises: the definition of monster game, the difference between point to point maps and area maps, and the various problems bringing online versions of War of the Ring to realization. ASLSKFan discusses (and reviews) the latest in his list of air war games, Wings of War: Dawn of War. And Moritz gives us some German wargaming history and discusses a fascinating hybrid - not of Euro and wargame, but of LARP and wargame?


Posted by Jason on 2008/4/8 18:24:51 (1411 reads)


Point2Point Episode 33


In this Episode, Jason and Scott work through a bit of feedback and offer their review of the innovative GMT release, Manoeuver. Jason also talks to Manoeuver's designer, Jeff Horger. Moritz offers up one of the best solitaire wargames ever designed and ASLSKFan discusses at length an air wargaming classic. The Best Two Hours in Gaming is back!


Posted by Scott on 2008/3/22 20:12:18 (512 reads)

On Consimworld, I took up a challenge by Kevin Garber to play FAB: Bulge. People were saying it is too hard to win with the Germans and he wanted to demonstrate how that is not true. We are just starting Turn 3 and I can already see he really knows what he is doing. I believe he was a play tester for the game, so that makes sense.

Kevin is doing a move by move AAR so you can follow along and learn good German play and some sketchy Allied play. He already had a nasty breakthrough on me.

I tried to make hyper link, but something is funky here and it will not do it. So you will have to cut and paste the URL. Just make sure you do not cut and paste the """". This was way more annoying then normal.


"http://talk.consimworld.com/WebX?7@473.fNYqd3iWS9C.189@.1dd2e4c6/7 "


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 Polls
How do you feel about the future of wargame design?
Moritz is right! Wargames must evolve or die!
Scott is right! We must find a way to get younger gamers!
Jason is right! I'm all for innovation, but great strides have been taken!
These innovative games lack depth! We need to focus depth first, innovation second!
If it ain't hex and counter, it ain't a wargame!

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